Adv C#
Programming

1. Introduction to .NET and C# 2. Points to keep in mind for pyramid 3. C# Pyramid Program Example for type 1 4. C# Pyramid Program Example for type 2 5. C# Pyramid Programs on Type 3 6. C# Pyramid Programs of type 4 7. C# Pyramid Programs of type 5 8. Classes and Objects 9. Recursive functions 10. Constructors in C# 11. Destructor 12. Method Overloading 13. Constructor Overloading 14. Inheritance in C# 15. Interface in C# 16. Method Overriding 17. readonly and sealed keyword in C# 18. Exception Handling 19. Delegates 20. Multicast Delegates 21. Events 22. Structure 23. Threads 24. Working with Threads 25. Thread Life Cycle 26. Introducing Multithreading 27. Advantage and limitation of multithreading 28. Thread priority 29. Properties 30. Collections 31. ArrayList Class 32. Hastable Class 33. SortedList 34. Stack 35. Queue Class 36. Generics 37. Unsafe code 38. C# Networking 39. Prgs for Science and Engineer 40. Prg to use alias 41. Prg to count minors and majors using array 42. Prg for sum up of two array in third array 43. Prg to show boxing and unboxing 44. Prg for type casting from byte to int 45. Prg to find area of circle 46. Prg to find cube root of entered number 47. Prg for digit manipulation 48. Prg for printing a reverse triangle 49. Prg to show case and goto fall through 50. Prg to show use of foreach loop 51. Prg for adding 2 numbers 52. Prg to show jagged array 53. Prg to show different methods of Array 54. Prg to print number Pyramid 55. Prg to show entered string is palindrome or not 56. Prg to show entered number is prime or not 57. Prg to show different methods of StringBuilder 58. Prg to show different methods of String 59. Prg for appending a string using StringBuilder 60. Prg to show appending a string with numeric type data using StringBuilder 61. Prg to show use of ArrayList 62. Prg to pass an array as a parameter to a function for finding out a prime number 63. Prg to show the constant member 64. Prg for showing destructor 65. Prg for sum up and reversing the entered number 66. Prg for enum type conversation 67. Prg to show sum of first fifty even and odd number 68. Prg to find the factorial of entered number 69. Prg for iterating each element of array using foreach loop 70. Prg to show array position and value 71. Prg to show how to insert and remove string using StringBuilder 72. Prg to show how to join the string 73. Prg to show the value of sin 90 74. Prg to enter two number and find max 75. Prg to show padding 76. Prg to show entered number is prime or not 77. Prg to show private constructor 78. Prg to show how to use getter and setter property 79. Prg using out parameter 80. Prg to count the number of spaces and words in a String 81. Prg to show how to use Split method 82. Prg to create binary triangle 83. Prg to create dule star triangle 84. Prg to create triangle 85. Prg to show use of EndsWith and StartsWith method of string 86. Prg for static constructor 87. Prg to show how to use insert method 88. Prg to sort a string 89. Prg to store student name and roll no using structure 90. Prg to show how to use delegate 91. Prg to calculate depreciation 92. Prg for calculating Economic order cost and time between order 93. Prg to find radius of circle 94. Prg to sum up odd numbers from 0 to 20 95. Prg to calculate simple interest 96. Prg to categorise student on base of there marks range where marks are stored in array 97. Prg to create triangle on console screen 98. Prg to print sin theta, cos theta and tan theta from 0.1 to 1.0 angle in radians 99. Prg to demonstrate variables 100. Prg to illustrate the differences between int and double 101. Prg to show exception handling using try.. catch block 102. Prg to demonstrate how to use interface 103. Prg to print number triangle 104. Prg to demonstrate structure 105. Prg to test exception 106. Prg to count number of spaces and words in a entered string 107. Prg to demonstrate ref parameter 108. Prg to print a matrix table from 1 to 10 109. Prg to display 2 D array elements position in matrix form 110. Prg to count number of adult and children 111. Prg to print pascal triangle 112. Prg to demonstrate stringbuilder and its method 113. Prg to reverse a string 114. Prg for string sorting 115. Interview Question & Answer part 1 116. Interview Question & Answer part 2 117. Interview Question & Answer part 3 118. Interview Question & Answer part 4 119. Interview Question & Answer part 5 120. Interview Question & Answer part 6 121. Interview Question & Answer part 7 122. Interview Question & Answer part 8 123. Interview Question & Answer part 9 124. Interview Question & Answer part 10 125. Interview Question & Answer part 11 126. Interview Question & Answer part 12 127. Interview Question & Answer part 13 128. Interview Question & Answer part 14 129. Interview Question & Answer part 15
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C# Interview Questions and Answers Part 11

 

101. How do I get deterministic finalization in C#?

  • In a garbage collected environment, it's impossible to get true determinism. However, a design pattern that we recommend is implementing IDisposable on any class that contains a critical resource. Whenever this class is consumed, it may be placed in a using statement, as shown in the following example:

using(FileStream myFile = File.Open(@"c:temptest.txt",

FileMode.Open))

{

int fileOffset = 0;

while(fileOffset < myFile.Length)

{

Console.Write((char)myFile.ReadByte());

fileOffset++;

}

}

  • When myFile leaves the lexical scope of the using, its dispose method will be called.

 

102.How can I get around scope problems in a try/catch?

  • If you try to instantiate the class inside the try, it'll be out of scope when you try to access it from the catch block. A way to get around this is to do the following: Connection conn = null;

try

{

conn = new Connection();

conn.Open();

}

finally

{

if (conn != null) conn.Close();

}

 

  • By setting it to null before the try block, you avoid getting the CS0165 error (Use of possibly unassigned local variable 'conn').

 

103. What is difference between the “throw” and “throw ex” in .NET?

  • “Throw” statement preserves original error stack whereas “throw ex” have the stack trace from their throw point. It is always advised to use “throw” because it provides more accurate error information.

 

104. How do I convert a string to an int in C#?

  • Here's an example:

 

using System;

class StringToInt

{

public static void Main()

{

String s = "105";

int x = Convert.ToInt32(s);

Console.WriteLine(x);

}

}

 

105.How do you directly call a native function exported from a DLL?

  • Here's a quick example of the Dll Import attribute in action:

 

using System.Runtime.InteropServices;

class C

{

[DllImport("user32.dll")]

public static extern int MessageBoxA(int h, string m, string c, int type);

public static int Main()

{

return MessageBoxA(0, "Hello World!", "Caption", 0);

}

}

  • This example shows the minimum requirements for declaring a C# method that is implemented in a native DLL. The method C.MessageBoxA() is declared with the static and external modifiers, and has the DllImport attribute, which tells the compiler that the implementation comes from the user32.dll, using the default name of MessageBoxA. For more information, look at the Platform Invoke tutorial in the documentation.

 

106. What is the difference between Finalize() and Dispose() methods?

  • Dispose() is called when we want for an object to release any unmanaged resources with them. On the other hand Finalize() is used for the same purpose but it doesn’t assure the garbage collection of an object.

 

107. How do you specify a custom attribute for the entire assembly (rather than for a class)?

  • Global attributes must appear after any top-level using clauses and before the first type or namespace declarations. An example of this is as follows:

 

using System;

[assembly : MyAttributeClass]

class X

{

}

  • Note that in an IDE-created project, by convention, these attributes are placed in AssemblyInfo.cs.

 

108. What is the difference between a struct and a class in C#?

  • From language spec:

  • The list of similarities between classes and structs is as follows. Longstructs can implement interfaces and can have the same kinds of members as classes. Structs differ from classes in several important ways; however, structs are value types rather than reference types, and inheritance is not supported for structs.

  • Struct values are stored on the stack or in-line. Careful programmers can sometimes enhance performance through judicious use of structs. For example, the use of a struct rather than a class for a Point can make a large difference in the number of memory allocations performed at runtime.

 

 

109. What is the difference between the Debug class and Trace class?

  • Documentation looks the same. Use Debug class for debug builds, use Trace class for both debug and release builds.


110. How can you overload a method?

  • Different parameter data types, different number of parameters, different order of parameters.


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